There is nothing in the world more powerful than 100,000 men standing in a line shooting the same target.
There is nothing in the world more difficult than getting 100,000 men to stand in a line and shoot the same target.
Men of the Line is a pocket real-time strategy game based on musket line warfare. As a Colonel, deploy and lead your battalions across the lanes, align them in formations, and execute daring ploys.
Other terms that describe this game include "lane pusher." Think classic real-time strategy mods like Defense of the Ancients or its descendant, League of Legends, but without the hero.
The in-game resource economy is easy to learn, but mastering it requires you to master the resource of your attention. Position units, set up ambushes, and manage assaults without letting your opponent sneak in a rear assault when you're not looking.
The core of the game is mounting defenses, staging attacks, and managing assaults by building formations. Infantry pour massive firepower into the enemy when standing in a line, but if you mismanage their maneuvers, units behind them won't be able to contribute to the fight. Group units together to give orders to all at once, and wield dozens of units as a hammer against your opponent.
Bolster your line's discipline and keep your troops in the fight with officers. Snipe officers with skirmishers. Catch skirmishers and break lines with cavalry. Punish hesitant opponents with artillery. Combine maneuvers to maximize effectiveness.
It could be described as a competitive strategy puzzle game. The flow state feels like Candy Crush, but violent on a historical level.
You can play right now, for free! No account is needed for free games. Play against bots, train against bots and players, and play randomly chosen opponents for free. Competitive ranked matchmaking and custom games (play with your friends) cost 1 ticket.
Many things may feel broken or "janky." If you encounter a bug, find something difficult or confusing, or have ideas about the experience, click the "Suggest" button at the top. Good feedback will be rewarded with tickets.
The Manual is a "wiki" repository about the rules of the game. Much of it is populated automatically, so it's straightforward, boring, and sometimes wrong. Contribute by editing. Good edits will be rewarded with tickets.
All purchased tickets contribute toward the War Effort when spent. You may select where your purchase's proceeds go, and where the developer's time is invested.
2026-10-19
feature
Charge or Fall Back to a point on the lane, then Halt. Hold while dragging to place unit silhouettes where they will stop; Engineers see enemy destinations as empty boxes.
2026-10-15
feature
Land no longer comes from a bottom middle line. Capture towns with a shared HP gauge, gather land into each town's counter, and tap to claim land or an upgrade.
2026-10-13
feature
Invite friends with your personal referral link. They earn promotional tickets when they verify and make a first qualifying purchase; you earn matching pending rewards after a short hold.
2026-10-12
feature
Play a match from keyboard or Xbox-layout gamepad, with a bottom-left HUD for settings, sound, chat, and pause. Full controls are in the Controls wiki.
2026-10-10
A multitude of upgrades have been made. The most important to players are highlighted here.
2026-10-05
Engineers now see farther while on hills and peaks to better counter "turtling" behind your fort. Cavalry works better in packs, and gold now reflects that. Militiamen are now a little more hardy. Rifles were broken in melee but nobody knew because they were too expensive. Skirmishers now have reduced ranged to encourage them being played in front of the line instead of behind.
2026-10-04
Each buy type now has a second, light alternate. Swipe a buy button to cycle the standard unit, the yellow elite, and the new white light variant. Light alternates cost gold plus 10% of that gold price in land (elites still cost 20%).
2026-10-04
Increased prices on units to increase mass tax effect and reduce spam late game causing games to drag out.
2026-10-03
Terrain such as hills, woods, rivers, forts, and bridges now hide or reveal units depending on where yours are. You can’t see or shoot at enemies hiding in woods unless you’re in the same woods. Some features, like forts and hills, make units easier or harder to see and hit, and also affect how far you can shoot or move. Fog clears as your troops move forward. It’s now much easier to tell which enemies you can see and target.
2026-09-30
New features have been added to help new players get oriented.
2026-09-29
Play in 3D!
2026-09-29
Unit names and controls have been updated to reflect the new unit types.
2026-09-26
Per-lane fire priorities: Bastion, Attrition, and Terror.
2026-09-26
Living units cost gold over time, towns research upgrades with land, and grenadiers ignore bonus flanking damage.
2026-09-24
Cavalry can charge through friendlies, and stacked units peel apart instead of fighting through each other.
2026-09-23
Men of the Line is now a game!